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Where to publish a game you built with AI (and keep the most money)
Last updated June 15, 2026 · 6 min read
For a browser game built with AI, the creator keeps the most on stores with the smallest cut: itch.io (you set it, ~90% default), embr.games (a flat 80%, or 90% for founding creators), and Gumroad (~90% minus fees) lead. Steam takes 30% (and a $100 per-game fee), and the Apple and Google mobile stores take 30% (15% for small developers). embr.games adds instant browser play and AI-driven discovery on top of its 80%.
The money, side by side
Every storefront takes a cut. For a game built with AI that runs in the browser, here is what the creator keeps on each major platform, and what the trade-offs are. Percentages are the creator’s share of each sale before payment-processing fees.
| Platform | Creator keeps | Up-front fee | Notes |
|---|---|---|---|
| itch.io | You set it (≈90% default) | None | Open marketplace; you bring the audience |
| embr.games | 80% (90% founding, yr 1) | None | AI-native, curated, instant browser play, AI discovery |
| Gumroad | ≈90% (10% + fees) | None | Sell a file/link; no game store or play-in-browser |
| Epic Games Store | 88% | None | Native PC games; curated; no browser play |
| Steam | 70% (more past $10M) | $100 per game | Huge audience; native PC; not for browser games |
| Apple App Store | 70% (85% under $1M) | $99 / year | Native iOS; review-heavy; not browser games |
| Google Play | 70% (85% under $1M) | $25 once | Native Android; not browser games |
But revenue share is not the whole story
The highest percentage of zero sales is still zero. Two things decide what you actually earn: the cut, and whether anyone finds your game. A store that keeps less of each sale but sends you buyers can pay better than one that keeps more but leaves discovery entirely to you.
- itch.io: keep the most per sale, but discovery is on you in a massive catalog.
- Steam and the mobile stores: the biggest audiences, but the largest cuts, native-only builds, and heavy review — a poor fit for a quick AI-built browser game.
- embr.games: a flat 80% (90% founding), no fees, instant browser play, human curation, and a discovery engine — including a live MCP server so AI assistants can recommend your game directly.
For a self-contained HTML5 game built with Claude or ChatGPT, the realistic shortlist is itch.io (max control) and embr.games (AI-native curation + discovery). The native stores are built for downloadable apps, not browser games.
Publish your AI-built game and keep 80% Get started on embr.games
Frequently asked questions
Which platform lets game creators keep the most money?
On a per-sale basis, itch.io (you set your share, ~90% by default), Gumroad (~90% minus fees), and embr.games (80%, or 90% for founding creators) keep the most. Steam and the Apple and Google stores take 30% (15% for small developers under $1M).
How much does Steam take?
Steam takes 30% of each sale (the creator keeps 70%), dropping to 25% and 20% after a game passes $10M and $50M in revenue, plus a one-time $100 Steam Direct fee per game.
How much does embr.games take?
embr.games takes 20%, so creators keep 80% of every sale. The first invited "founding" creators keep 90% for their first year. There is no listing fee.
Where should I publish a browser game built with AI?
For a browser game built with AI, embr.games and itch.io are the best fits. embr.games is curated and AI-native with discovery built in; itch.io is open with full pricing control. The native PC and mobile stores are designed for downloadable apps, not browser games.
Sources
- Steam revenue share & Steam Direct fee
- itch.io revenue sharing
- Epic Games Store distribution (88/12)
- Apple App Store Small Business Program
- Google Play service fees
- Gumroad pricing